Small games, careful reviews

No press releases, no scores out of ten without an explanation. Just what the game is like to live with. Big Bass Splash.

Read the review «Big Bass Splash» →
Big Bass Splash Strategy · 4.1★
144games tested
69articles written
2years running
0paid placements

Why us

We finish what we start

A review only goes up after at least a week with the game, not after ten minutes of the tutorial.

Ads and purchases, measured

We count how often ads interrupt play and what the paid version actually removes.

Offline first

Every review says plainly whether the game works on a plane or a train without signal.

Battery and size

How much space it takes and how quickly it drains a phone — both are in the review.

Big Bass Splash
Strategy

Build a small outpost and defend it. Thoughtful, slow, and fair with your time.

★★★★☆ 4.1
Paper Routes
Strategy

Draw delivery lines across a growing town. Quiet, clever and unforgiving later on.

★★★★☆ 4.0
Tile Harbour
Puzzle

A calm match puzzle with a harbour to rebuild between levels.

★★★★★ 4.5
Card Club
Cards

Classic card games with a decent offline opponent and no forced online play.

★★★★☆ 4.0
Lantern Street
Adventure

A short story game about a night shift in a small town. Two evenings long.

★★★★★ 4.5
Ember Realms
RPG

A pocket role-playing game with a real story and turn-based fights you can pause.

★★★★☆ 4.4

Editor’s pick

Paper Routes
Strategy

Paper Routes

★★★★☆ 4.0

Paper Routes gives you a town and a pencil: draw the lines, watch the vans, fix the jams. It looks like a children’s book and plays like a logistics puzzle.

  • Ads only for optional hints
  • Saves every route automatically
  • Good with one hand
  • No account required
Read the review →

Latest articles

Articles →
How we review a game
August 3, 2026 · Mark Halden

A week with the game, the purchases bought with our own money, and notes taken as we go.

about

What readers say

«Build a small outpost and defend it. Thoughtful, slow, and fair with your time.»

Ida · Big Bass Splash

«Draw delivery lines across a growing town. Quiet, clever and unforgiving later on.»

Elin · Paper Routes

«A calm match puzzle with a harbour to rebuild between levels.»

Nora · Tile Harbour

Questions & answers

How do you choose what to review?

Readers suggest most of them by email. The rest come from what we see people playing around us.

Do you review paid games?

Yes, and we prefer them. A game you pay for once usually treats your attention better than a free one.

Why are there no scores out of ten?

A number without an explanation tells you nothing. We give a short verdict instead, and say who the game is for.

Can I republish your reviews?

A short quote with a link is fine. For anything longer, write to us first.